26 August 2021 (20:01) -
The mapping around Cormaya Formorgar mines has been restrogr...
26 August 2021 (20:01) -
Added a Travelling Trader to the bar in Kazordoon.
26 August 2021 (20:01) -
Added !deathlists command. Syntax !deathlist [player name] ...
26 August 2021 (20:01) -
Can now play war drum and bongo.
17 July 2021 (06:18) -
Houses will no longer load unmovable lemonade/beer/wine/wate...

  30 Aug 2021 - New Spawns

These spawns have been in game a little while now, but are now listed on the Hunting Grounds page here on the web site as well.

BK Arena north of Carlin
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Grims in Fog Bay
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posted by GM Panther

  26 Aug 2021 - Defence and Spells Reworks

Defense Updates
Attack and defense formulas have been reviewed. The attack formula has been using a more modern, boosted formula, where monsters and players were still using old retro defense formulas. There have been some minor adjustments to player attack and defense min/max formals. Monsters defenses have been reworked, now using a more appropriate defense formula, feeling more realistic and giving knights a better feel with auto attack hunting. 

Spell Updates
A number of spells have had some minor adjustments, mostly will go unnoticed but tie in with a number of the below spell formula reworks and updates.

Berserk formula has been corrected. It still uses the retro dmg formula based on level and weapon attack, using a variable mana cost formula lowered to 1*level (down from 4*level). Fierce Berserk spell has also been reworked. It now uses a similar formula to the retro skill damage formula (like berserk), dealing considerably more damage, but now also using a variable mana cost of 4*level.

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For those unhappy with the variable mana cost of spells. Front Sweep has also been added for knights, at a fixed cost of 200 mana. Brutal Strike has also been updated to use the same type of formula. It's damage is now considerably better. Therese updates are to bring some more balance to knights and their ability to solo hunt. 

Diving Strike has also been added for Paladins. It works similar to mages Strike spells and needs to be aimed to target the sqm in front of the player. It also uses a level and attack base formula. 

UE and Poison Storm have been adjusted. Adjustments in formulas will overall result in a higher damage UE. Poison storm now does a busrt of poison damage, as well as dealing a poison condition. The damage is a bit lower than Sorcerers UE.


With these new reworks for Knights. To curb the knights use of Sudden Death runes, where magic level 15 was possible through some items and spellbooks (and much investment), spellbooks are joining wands in the class of items with vocational requirements. Spellbooks giving magic boost affect are now only probably wearable by druids and sorcerers. 

posted by GM Panther

  18 Jul 2021 - New Optional Client

This is the original 7.72 client with the same changes as the above client, but with the following changes:

• Built in CAM Recorder and Player

• Built in WASD Walking Keys

• Displays Ping, FPS and EXP/h

• Various other minor client adjustments*

Everything should work the same as the above client, however use this client at your own risk.

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posted by GM Panther

  05 Jun 2021 - Demons and Djinns

Demons! Deep beneath the surface of fibula. Beware!

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The Djinn have taken their war to the Femor Hills!
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posted by GM Panther

  01 May 2021 - New PvP Zones

All Guildhalls have a dedicated PvP Zone Arena that can only be accessed by those who are invited into the Guildhall. 

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Some and soon more pvp areas also added to the map, including existing arenas in towns. Player resulting death in these areas will result in no loss at all.

posted by GM Panther

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